The LucasArts sequel to the beloved original adventure game never made it to market. However, it's said that its cancellation was delayed because what we were building was so damn good and they gave it additional consideration, ultimately buckling under the weight of the belief that adventure games had no market validity any longer.
Much of the team I worked with on this game went on to be founding members of Telltale Games, where they've used the same core concepts to become the kings of modern adventure gaming for the last decade. I worked under Kevin Bruner as an engineer on this project who is still the CEO of Telltale today.